//==============================================================================
// Troll_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

//==============================================================================
define eclipseSFX
{
	SetSelector
	{
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Eclipse Unit effect
			}
		}		    
	}
}

//==============================================================================
define HealSFX
{
	SetSelector
	{
		Techlogic none/Hamarrtroll
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx n odin heal effect troll
			}
		}
	}
}

//==============================================================================
define HealSFX
{
	SetSelector
	{
		Techlogic none/Hamarrtroll
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visualnone bimmy
				}
			}
		}
		SetSelector
		{
			DamageLogic 0 1
			set hotspot
			{
				version
				{
					Visualnone bimmy
				}
			}
			set hotspot
			{
				version
				{
					Visualparticle sfx n odin heal effect troll
				}
			}
		}
	}
}

//==============================================================================
define norsebirthSFX
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				VisualParticle SFX N Myth Unit Birth Effect
			}
		}
	}
}

//==============================================================================
define headone
{
	SetSelector
	{
		TechLogic none/Hamarrtroll
		set hotspot
		{
			version
			{
				Visual Special N Troll Head Left
			}
		}
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
	}
}

//==============================================================================
define headtwo
{
	SetSelector
	{
		TechLogic none/Hamarrtroll
		set hotspot
		{
			version
			{
				Visualnone Jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Troll Head Left
			}
		}
	}
}

//==============================================================================
define headthree
{
	SetSelector
	{
		TechLogic none/Hamarrtroll
		set hotspot
		{
			version
			{
				Visualnone Jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Troll Head Left
			}
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special N Troll_BirthA
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
				connect HOTSPOT norsebirthSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special N Troll_idleA
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special N Troll_walkA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.25 true   
				//-- end auto generated section
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special N Troll_FlailA
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special N Troll_boredA
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
				connect hotspot HealSFX hotspot
			}
			version
			{
				Visual Special N Troll_boredB
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special N Troll_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.67 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.68 false HugeSwing checkVisible 
				//-- end auto generated section
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
				connect hotspot HealSFX hotspot
			}
			version
			{
				Visual Special N Troll_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.67 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.68 false HugeSwing checkVisible 
				//-- end auto generated section
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special N Troll_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.67 true   
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.57 false TrollThrow checkVisible
				//  tag SpecificSoundSet 0.68 false HugeSwing checkVisible 
				//-- end auto generated section
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
				connect hotspot HealSFX hotspot
			}
			version
			{
				Visual Special N Troll_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.67 true   
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.57 false TrollThrow checkVisible
				//   tag SpecificSoundSet 0.68 false HugeSwing checkVisible
				//-- end auto generated section
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special N Troll_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.74 false HeavyFall checkVisible 
				//-- end auto generated section
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
			}
		}
	}
}
